NATCORNERSTUDIO

This is where games break free!!!

Original Game IP · Game Development · India

Building distinctive game worlds with long-term IP potential.

© 2026 NATCORNERSTUDIO. All rights reserved.

A Game Studio with Three Registered IPs

Who We Are

Natcornerstudio is building original game experiences, supported by an existing team, specialist partners and founder investment.


Registered IP portfolio

THE BRIGAND

Flagship IP

Multiplayer build exists; single-player development planned.

IRON TIDE

Registered IP

Awaiting funding and development acceleration.

RED SNOW

Registered IP

Awaiting funding and development acceleration.


₹25 lakh

Historical founder investment

5 + 6

Direct employees + vendor personnel

3 companies

External vendor network

Playable build

Tunnel Trap multiplayer

© 2026 NATCORNERSTUDIO. All rights reserved.

A Portfolio Across Casual and Premium Game Experiences

Game Portfolio

NCS has developed a casual and mobile portfolio demonstrating development breadth. The Brigand is the flagship original IP — a separate, premium development track targeting PC and console players.

Peg Solitaire

A beautiful modern take on the classic Peg Solitaire puzzle. Jump, capture, and clear the board in this relaxing test of logic and strategy.

Hole Loft

Control a growing black hole, absorb valuable objects, avoid dangerous ones, and collect rare space discoveries before time runs out.

Keep Moving

A fast-paced arcade survival game. Walk on grey tiles, dodge shifting red tiles, and jump toward moving green safe zones. Stay alert, think fast, and keep moving.

Warfield

A tactical strategy game where you deploy hidden war assets, call enemy positions, and use every clue to uncover and destroy the opposing battlefield.

Override

A nutty, fast-paced arcade challenge where you dodge the chaos, take control, and push your skills to the limit.

THE BRIGAND

FLAGSHIP ORIGINAL IP · PC & CONSOLE

A tactical, narrative-driven game with distinct multiplayer and single-player development tracks.

© 2026 NATCORNERSTUDIO. All rights reserved.

The Brigand — Original Game IP

Flagship IP

The Brigand is NCS's flagship original IP — a narrative-driven tactical-action game set amid dense Southern Indian jungles, underground tunnels and high-stakes confrontations.

Fictional narrative inspired by the legend of Veerappan. No affiliation with or endorsement by any real person or organisation is implied.

IP Status

The Brigand is an original NCS intellectual property. Government documentation relating to its IP filing is available for investor due diligence.

Gameplay Ambition

Cinematic mission design and tactical action, with Call of Duty: Modern Warfare II serving as a creative reference for pacing and player experience — not a claim of equivalent production scale, budget or quality.

Development Evidence

Current milestone: A playable Tunnel Trap multiplayer build is available.

Next track: Single-player development is planned to begin in December 2026.

Planned Localisation

Telugu · Malayalam · Bengali · Punjabi · Russian · Chinese · Japanese · Spanish

Planned scope; translation, dubbing and release timing are not yet confirmed.

Gameplay/UI reference — not original NCS gameplay footage.

© 2026 NATCORNERSTUDIO. All rights reserved.

Inside The Brigand: Two Sides. One Mission.

Player Experience

Escaping the Brigand — the planned single-player mission — places the player inside the same tunnel environment from two opposing perspectives. This concept is in design; the currently available build is the Tunnel Trap multiplayer.

Play as The Gang

Navigate the underground tunnel system, make tactical decisions and attempt to escape with the captive Brigand while avoiding the Armed Forces.

Play as the Armed Forces

Track the escape attempt, navigate the same tunnel environment and stop The Gang from escaping with the captive Brigand.

One environment. Two opposing objectives. Different tactical decisions.

Planned single-player concept — not yet playable. The available build is Tunnel Trap multiplayer.

© 2026 NATCORNERSTUDIO. All rights reserved.

Escaping the Brigand

Single-Player · Track A

The debut single-player episode — players choose their perspective before each mission, experiencing the same High Court environment through entirely different objectives.

The Gang — Perspective A

Escape with the captive Brigand from a large highly secured High Court building while evading the Armed Forces and civilians.

The Armed Forces — Perspective B

Intercept the escape attempt and prevent The Gang from getting away. Same environment, opposing objectives.

One environment. Two perspectives. Planned single-player concept — not yet playable as a complete mission.

Completed

4 characters developed to date. 200+ animations completed. One AK-47 weapon model created. Initial loadout assets created: bag, walkie-talkie, shoes, chappals and bullet belts.

In Progress / Remaining Scope

High Court and tunnel environment: ~60% complete. Still to develop: forest environment, vehicle system, additional weapons beyond the AK-47, expanded character roster, further animation coverage, loadout system refinement, environment integration and gameplay implementation.

Next Milestone

Target: playable single-player vertical slice by Q2 2027, subject to funding, scope validation and production execution. This is a development milestone, not a full-game release commitment.

© 2026 NATCORNERSTUDIO. All rights reserved.

Tunnel Trap

Multiplayer · Track B

An underground multiplayer action experience: The Gang attempts to free the captive Brigand and escape while the Armed Forces try to stop them.

The Scenario

10×10 multiplayer arena. Two teams. Opposing objectives.

Vengeance Meter

A multiplayer-exclusive mechanic where the Brigand NPC's escalating threat influences the tactical balance.

Current Development

Playable Unity multiplayer build exists. Unity development and player-facing UI/UX are ongoing. Existing characters, animations and weapon assets can be reused where suitable.

Key Challenges

Complete multiplayer gameplay and UI/UX. Finish trailer animations, cutscenes and AI-generated/Unity trailer production. Validate cloud infrastructure, technical architecture, performance and session stability.

Demo & Funding

Target demo: Q4 2026–Q1 2027. Funding can accelerate game development, content completion, cloud-play validation, QA and demo distribution.

Target subject to scope and execution; not a commercial-release commitment.

© 2026 NATCORNERSTUDIO. All rights reserved.

Production Capability & Partners

Studio Capability

Internal Team

5 Direct Employees

Game design, development and production.

₹25 Lakh Invested

Cumulative historical founder investment.

Past investment; not the current funding ask.

Nataraj V

Founder & CEO

Bhaskaram V

Founder & Director, Finance

TJ Swamy

Independent Director, Operations

Specialist Partners

Sarvottam Global

Game development.

Trophee

Game development.

Aroha Solutions

Character creation and animation.

Zippy Ops

Infrastructure support.


Play Super Integration

Integration initiated; currently on hold until the NCS Experience mobile app is ready.

Status update only — not a completed integration or confirmed launch partnership.

© 2026 NATCORNERSTUDIO. All rights reserved.

Target Players & Commercial Landscape

Audience & Differentiation

Primary Platform

PC-first development, targeting the tactical-action audience on Cloud Playable NCS Platform accessible via web app and NCS Experience Mobile App.

Target Audience

Adults aged 18 and above who enjoy tactical-action, stealth, crime-thriller and narrative-driven games with morally complex situations and high-stakes missions.

Genre & Content

An adults-only, cinematic tactical-action crime thriller set amid outlaw networks, illicit trade, wildlife crime, hostage crises and political power struggles. May contain strong language, substance use, violence and other mature themes.


Tactical & Stealth Experience

Mission-based action built around planning, opposing objectives and high-pressure decisions.

Distinctive Setting

A fictional world inspired by Southern Indian landscapes, jungle environments and underground tunnels.

Episodic IP Potential

The Brigand is planned as a series of 15+ standalone episodes, subject to development, funding and market validation.


© 2026 NATCORNERSTUDIO. All rights reserved.

How The Brigand Becomes a Viable Business

Commercial Potential

Proposed commercial pathways for delivering and monetising The Brigand through NCS.

Cloud Play Access

Primary launch model: players access The Brigand through the in-house NCS cloud-playable platform, including support for PC games. No Steam release is planned under this model.

Proposed starting rate: 100 NCS Coins/hour

Equivalent to ₹10/hour. 1 NCS Coin = ₹0.10. Usage-based pricing, billed pro rata.

Proposed rate — not yet market-validated or commercially active.

Episodic Expansion

The Brigand is planned as a long-term IP with 15+ standalone episodes. Future episodes GTM depend on development progress, funding and market response — a roadmap ambition

Publishing Partnerships

Potential co-development, publishing and distribution partnerships may support future growth. No agreements are currently in place.

IP Expansion

Potential future opportunities include merchandise, licensing and cross-media adaptations as the IP develops.

[Add verified market data and comparable-title research before investor presentation.]

© 2026 NATCORNERSTUDIO. All rights reserved.

Why Natcornerstudio Can Deliver

Studio Capability

Confirmed Capability

Leadership

Nataraj V — Founder & CEO

Bhaskaram V — Founder & Director, Finance

TJ Swamy — Independent Director, Operations

Technical

Playable Unity Tunnel Trap multiplayer build; 200+ animations completed; four characters developed to date; initial AK-47 model and loadout assets created; High Court and tunnel environment approximately 60% complete.

Partners

Trophee — Game development

Sarvottam Global — Game development - 3+ headcount

Aroha Solutions — Character creation and animation - 2+ headcount

Zippy Ops — Infrastructure support - 1+ headcount

Proposed Hires

Environment / Biome Specialist

1 proposed hire — jungle terrain and tunnel environments.

Character Artists

2 proposed hires — character creation and development.

Shaders & Lighting

1 proposed hire — lighting, shaders and cinematic atmosphere.

Programming & QA

2 proposed technical hires — game programming and QA. Final role allocation to be confirmed.

All expansion roles are proposed hires. No appointments made.

© 2026 NATCORNERSTUDIO. All rights reserved.

24-Month Roadmap: Two Parallel Tracks

Development Roadmap

Proposed plan — subject to funding and production validation. All dates are targets, not guaranteed release commitments.

Track A — Escaping the Brigand

Dec 2026

Single-player scope, design finalisation and work commencement.

Q1–Q2 2027

Core prototype and playable vertical-slice development. Target: playable vertical slice by Q2 2027, subject to funding and scope validation.

Q3 2027

Environment, character, audio and mission integration.

Q4 2027

QA, optimisation and performance work.

Q4

Release-readiness assessment.

Track B — Tunnel Trap

Current

Playable Unity multiplayer build exists; development continues.

Q1 2027

Target multiplayer demo, followed by post-demo refinement. Target only — not a confirmed launch.

Q2–Q3 2027

Multiplayer systems, balancing, QA and performance improvements.

Q3

Release-readiness assessment.

© 2026 NATCORNERSTUDIO. All rights reserved.

₹2 Crore to Accelerate Original Game Development Over 24 Months

Funding Requirement

NCS is seeking ₹2 crore over 24 months. Escaping the Brigand is the primary priority; Tunnel Trap advances in parallel. The ₹25 lakh founder investment is historical and separate.

Proposed Budget

Escaping the Brigand

Single-player development and playable vertical slice.

Tunnel Trap

Multiplayer completion, demo and QA.

Shared Production

Programming, art, animation and QA across both tracks.

Cloud Infrastructure

GPU capacity, platform operations and performance testing.

Contingency

Subject to final budget approval.

Allocations to be confirmed. Total funding sought: ₹2,00,00,000.

Funding Routes

KIGI / Lvl Zero / Chimera VC

Applying to KRAFTON India Gaming Incubator and similar programmes. No selection or investment confirmed.

Specialist Investors

Engaging gaming and early-stage IP investors alongside programme funding. No investment confirmed.

Intended Outcomes

Target: a playable Escaping the Brigand vertical slice and a refined Tunnel Trap demo — development milestones, not complete-game commitments.

© 2026 NATCORNERSTUDIO. All rights reserved.

Why NCS, Why Now?

The Investment Opportunity

What NCS Is Building

  • Original game IP — The Brigand, a distinctive fictional world.
  • Two tracks: Escaping the Brigand (single-player) and Tunnel Trap (multiplayer).
  • Existing Unity build, 200+ animations, 4 characters — tangible progress.
  • Proposed 24-month programme with measurable milestone gates.
  • Long-term IP ambition: 15+ standalone episodes, subject to funding, development and market validation.

What NCS Seeks

Funding

Requested: ₹2 Crore over 24 months.

Mentorship

Requested: game-development guidance and industry expertise.

Connections

Requested: publishing, distribution and development network.

Co-Development

Requested: potential publishing, distribution or co-development relationships.

No confirmed investment offer, valuation, equity or publishing agreement implied.

© 2026 NATCORNERSTUDIO. All rights reserved.

We build original games. We create worlds worth entering.

NATCORNERSTUDIO

Original Game IP · Game Development · India


Contact

Nataraj V

Website

Pitch Meeting

© 2026 NATCORNERSTUDIO. All rights reserved.