Original Game IP · Game Development · India
Building distinctive game worlds with long-term IP potential.
© 2026 NATCORNERSTUDIO. All rights reserved.
Natcornerstudio is building original game experiences, supported by an existing team, specialist partners and founder investment.
Flagship IP
Multiplayer build exists; single-player development planned.
Registered IP
Awaiting funding and development acceleration.
Registered IP
Awaiting funding and development acceleration.
₹25 lakh
Historical founder investment
5 + 6
Direct employees + vendor personnel
3 companies
External vendor network
Playable build
Tunnel Trap multiplayer
© 2026 NATCORNERSTUDIO. All rights reserved.
NCS has developed a casual and mobile portfolio demonstrating development breadth. The Brigand is the flagship original IP — a separate, premium development track targeting PC and console players.
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Keep Moving
A fast-paced arcade survival game. Walk on grey tiles, dodge shifting red tiles, and jump toward moving green safe zones. Stay alert, think fast, and keep moving.
Warfield
A tactical strategy game where you deploy hidden war assets, call enemy positions, and use every clue to uncover and destroy the opposing battlefield.
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FLAGSHIP ORIGINAL IP · PC & CONSOLE
A tactical, narrative-driven game with distinct multiplayer and single-player development tracks.
© 2026 NATCORNERSTUDIO. All rights reserved.
The Brigand is NCS's flagship original IP — a narrative-driven tactical-action game set amid dense Southern Indian jungles, underground tunnels and high-stakes confrontations.
Fictional narrative inspired by the legend of Veerappan. No affiliation with or endorsement by any real person or organisation is implied.
The Brigand is an original NCS intellectual property. Government documentation relating to its IP filing is available for investor due diligence.
Cinematic mission design and tactical action, with Call of Duty: Modern Warfare II serving as a creative reference for pacing and player experience — not a claim of equivalent production scale, budget or quality.
Current milestone: A playable Tunnel Trap multiplayer build is available.
Next track: Single-player development is planned to begin in December 2026.
Telugu · Malayalam · Bengali · Punjabi · Russian · Chinese · Japanese · Spanish
Planned scope; translation, dubbing and release timing are not yet confirmed.


Gameplay/UI reference — not original NCS gameplay footage.
© 2026 NATCORNERSTUDIO. All rights reserved.
Escaping the Brigand — the planned single-player mission — places the player inside the same tunnel environment from two opposing perspectives. This concept is in design; the currently available build is the Tunnel Trap multiplayer.
Navigate the underground tunnel system, make tactical decisions and attempt to escape with the captive Brigand while avoiding the Armed Forces.
Track the escape attempt, navigate the same tunnel environment and stop The Gang from escaping with the captive Brigand.
One environment. Two opposing objectives. Different tactical decisions.
Planned single-player concept — not yet playable. The available build is Tunnel Trap multiplayer.
© 2026 NATCORNERSTUDIO. All rights reserved.
The debut single-player episode — players choose their perspective before each mission, experiencing the same High Court environment through entirely different objectives.
Escape with the captive Brigand from a large highly secured High Court building while evading the Armed Forces and civilians.
Intercept the escape attempt and prevent The Gang from getting away. Same environment, opposing objectives.
One environment. Two perspectives. Planned single-player concept — not yet playable as a complete mission.
4 characters developed to date. 200+ animations completed. One AK-47 weapon model created. Initial loadout assets created: bag, walkie-talkie, shoes, chappals and bullet belts.
High Court and tunnel environment: ~60% complete. Still to develop: forest environment, vehicle system, additional weapons beyond the AK-47, expanded character roster, further animation coverage, loadout system refinement, environment integration and gameplay implementation.
Target: playable single-player vertical slice by Q2 2027, subject to funding, scope validation and production execution. This is a development milestone, not a full-game release commitment.
© 2026 NATCORNERSTUDIO. All rights reserved.
An underground multiplayer action experience: The Gang attempts to free the captive Brigand and escape while the Armed Forces try to stop them.
10×10 multiplayer arena. Two teams. Opposing objectives.
A multiplayer-exclusive mechanic where the Brigand NPC's escalating threat influences the tactical balance.
Playable Unity multiplayer build exists. Unity development and player-facing UI/UX are ongoing. Existing characters, animations and weapon assets can be reused where suitable.
Complete multiplayer gameplay and UI/UX. Finish trailer animations, cutscenes and AI-generated/Unity trailer production. Validate cloud infrastructure, technical architecture, performance and session stability.
Target demo: Q4 2026–Q1 2027. Funding can accelerate game development, content completion, cloud-play validation, QA and demo distribution.
Target subject to scope and execution; not a commercial-release commitment.
© 2026 NATCORNERSTUDIO. All rights reserved.
Game design, development and production.
Cumulative historical founder investment.
Past investment; not the current funding ask.
Founder & CEO
Founder & Director, Finance
Independent Director, Operations
Game development.
Game development.
Character creation and animation.
Infrastructure support.
Play Super Integration
Integration initiated; currently on hold until the NCS Experience mobile app is ready.
Status update only — not a completed integration or confirmed launch partnership.
© 2026 NATCORNERSTUDIO. All rights reserved.
PC-first development, targeting the tactical-action audience on Cloud Playable NCS Platform accessible via web app and NCS Experience Mobile App.
Adults aged 18 and above who enjoy tactical-action, stealth, crime-thriller and narrative-driven games with morally complex situations and high-stakes missions.
An adults-only, cinematic tactical-action crime thriller set amid outlaw networks, illicit trade, wildlife crime, hostage crises and political power struggles. May contain strong language, substance use, violence and other mature themes.
Mission-based action built around planning, opposing objectives and high-pressure decisions.
A fictional world inspired by Southern Indian landscapes, jungle environments and underground tunnels.
The Brigand is planned as a series of 15+ standalone episodes, subject to development, funding and market validation.
© 2026 NATCORNERSTUDIO. All rights reserved.
Proposed commercial pathways for delivering and monetising The Brigand through NCS.
Primary launch model: players access The Brigand through the in-house NCS cloud-playable platform, including support for PC games. No Steam release is planned under this model.
Proposed starting rate: 100 NCS Coins/hour
Equivalent to ₹10/hour. 1 NCS Coin = ₹0.10. Usage-based pricing, billed pro rata.
Proposed rate — not yet market-validated or commercially active.
The Brigand is planned as a long-term IP with 15+ standalone episodes. Future episodes GTM depend on development progress, funding and market response — a roadmap ambition
Potential co-development, publishing and distribution partnerships may support future growth. No agreements are currently in place.
Potential future opportunities include merchandise, licensing and cross-media adaptations as the IP develops.
[Add verified market data and comparable-title research before investor presentation.]
© 2026 NATCORNERSTUDIO. All rights reserved.
Nataraj V — Founder & CEO
Bhaskaram V — Founder & Director, Finance
TJ Swamy — Independent Director, Operations
Playable Unity Tunnel Trap multiplayer build; 200+ animations completed; four characters developed to date; initial AK-47 model and loadout assets created; High Court and tunnel environment approximately 60% complete.
Trophee — Game development
Sarvottam Global — Game development - 3+ headcount
Aroha Solutions — Character creation and animation - 2+ headcount
Zippy Ops — Infrastructure support - 1+ headcount
1 proposed hire — jungle terrain and tunnel environments.
2 proposed hires — character creation and development.
1 proposed hire — lighting, shaders and cinematic atmosphere.
2 proposed technical hires — game programming and QA. Final role allocation to be confirmed.
All expansion roles are proposed hires. No appointments made.
© 2026 NATCORNERSTUDIO. All rights reserved.
Proposed plan — subject to funding and production validation. All dates are targets, not guaranteed release commitments.
Single-player scope, design finalisation and work commencement.
Core prototype and playable vertical-slice development. Target: playable vertical slice by Q2 2027, subject to funding and scope validation.
Environment, character, audio and mission integration.
QA, optimisation and performance work.
Release-readiness assessment.
Playable Unity multiplayer build exists; development continues.
Target multiplayer demo, followed by post-demo refinement. Target only — not a confirmed launch.
Multiplayer systems, balancing, QA and performance improvements.
Release-readiness assessment.
© 2026 NATCORNERSTUDIO. All rights reserved.
NCS is seeking ₹2 crore over 24 months. Escaping the Brigand is the primary priority; Tunnel Trap advances in parallel. The ₹25 lakh founder investment is historical and separate.
Single-player development and playable vertical slice.
Multiplayer completion, demo and QA.
Programming, art, animation and QA across both tracks.
GPU capacity, platform operations and performance testing.
Subject to final budget approval.
Allocations to be confirmed. Total funding sought: ₹2,00,00,000.
Applying to KRAFTON India Gaming Incubator and similar programmes. No selection or investment confirmed.
Engaging gaming and early-stage IP investors alongside programme funding. No investment confirmed.
Target: a playable Escaping the Brigand vertical slice and a refined Tunnel Trap demo — development milestones, not complete-game commitments.
© 2026 NATCORNERSTUDIO. All rights reserved.
Requested: ₹2 Crore over 24 months.
Requested: game-development guidance and industry expertise.
Requested: publishing, distribution and development network.
Requested: potential publishing, distribution or co-development relationships.
No confirmed investment offer, valuation, equity or publishing agreement implied.
© 2026 NATCORNERSTUDIO. All rights reserved.
Original Game IP · Game Development · India
© 2026 NATCORNERSTUDIO. All rights reserved.